The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger Spaces - Equipe Design, Interaction, Visualization and Applications
Communication Dans Un Congrès Année : 2024

The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger Spaces

Graham Wilson
Stephen Brewster
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Mark Mcgill
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Résumé

In this workshop submission, we reflect on the need to balance a breadth of design considerations when supporting mobile, spatial productivity. Whilst performance, ergonomics and usability remain key, there is an increasing realisation that the social impact of our designs must also be considered - from the social comfort and acceptability of a given workspace or interaction technique, to the social collisions they provoke with other passengers, to the environmental and social awareness the design facilitates in allowing the user to focus on their task whilst maintaining awareness of their environment and those around them.
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Dates et versions

hal-04522677 , version 1 (27-03-2024)

Identifiants

  • HAL Id : hal-04522677 , version 1

Citer

Daniel Medeiros, Graham Wilson, Stephen Brewster, Mark Mcgill. The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger Spaces. IEEE Conference on Virtual Reality and 3D User Interfaces Extended Abstracts, Mar 2024, Orlando (FL), United States. ⟨hal-04522677⟩
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